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the Hard Way
Eventually, real life knocks hard enough that you let it in.
Lazertag gamefield notes 
14th-Aug-2008 09:38 pm

Open fields: bad. You run and run and run and shoot. Nothing to hide behind.

Open field with trees: bad. You end up hiding behind one tree, static, and running to the next tree. Repetition = boredom.

Open field with half walls: good. Allows for unseen approaches and defensive posturing.

Tunnels: good. You can run in them, you can't see who's ahead of you, and you can't fire until the end. Heightens the suspense and increases the adrenaline.

Staircases: good. Allows for grenades to be lobbed up and down, which is always fun.

There seems to be a correlation between not being seen and fun. The less you see of your opponent, the more fun it is. How can I incorporate all these elements into my game field tomorrow...the tarps and cardboard boxes will help, but I really would need to have the tunnels for max fun. Thankfully the trees provide this.
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